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Old Aug 04, 2005, 02:54 PM // 14:54   #81
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You're aware that all of these folks proclaiming the 'doom' of GW and calling you 'liars' aren't the majority, and that they aren't speaking for all players, aren't you? A lot of us are very satisfied and are grateful for all the work you put into it.

Will we be getting any increased functionality with Ranger's pets in the future? Commands, fewer punishments, etc. I heard a suggestion that the 'charm animal' and 'comfort animal' skills should be merged; is this an idea you may also consider?

Got any lore that hasn't been released? I like a world with a back story .
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Old Aug 04, 2005, 03:05 PM // 15:05   #82
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Are the glitches at the outposts intentional and will they be fixed? For example, the two glitches at Lion's Arch; the cage near the rune trader and the place near the docks where players can get into the water. Also, the glitch at Granite Citadel where players can go out beyond the portal.

Was Lomar's Pass meant to be a passage for getting the best armor early for "rushers" when GW was being developed? Because I have seen players low as level 4 at Southern Shiverpeaks. Totally ridiculous.

Is ArenaNet developing any methods to prevent certain players who decide to go on a "free ride" during missions? These are the players that join a group and go afk from the get-go of a mission.

Will a voting system ever be implemented?

Will roleplaying ever be implemented? Since there has been much talk about a marriage system within the GW community.

Will ArenaNet modify the amount of rare drops? I've been playing GW since it's release in April 2005, I have only gotten one very rare 5:1 vampiric bow and one superior vigor rune. I have done a few Fissure of Woe runs and gotten pathetic drops. Not one shard or rare drop.

How come the 15k armor has the exact stats as the 1.5k armor? In my opinion, something that costs 15k should at least give a little more bonus than just its looks.
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Old Aug 04, 2005, 03:08 PM // 15:08   #83
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I'm going to ask you the question I ask everyone:




Can I have a monkey(In game or otherwise)?
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Old Aug 04, 2005, 03:13 PM // 15:13   #84
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Quote:
Originally Posted by Than
I'm going to ask you the question I ask everyone:




Can I have a monkey(In game or otherwise)?
^^^

Seconded!
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Old Aug 04, 2005, 03:15 PM // 15:15   #85
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Will new pve areas be more random, variable and replayable? (and also provide better skill = progress, as opposed to merely being incredibly hard from the beginning.) It would be bad if they were structured in the same linear fashion as the current pve content.
For emphasis. I think this is an important design element that should be taken into serious consideration. Also, will this take the form of some persistant areas where we can actually interact (positively/negatively) other players?

Related to this, will you therefore take out or at least minimize collision detection in some way, even if you must keep the linearity of the story/quests? I hate being "stuck on a blade of grass"

Also, as asked before, how will ANet improve on character customization for us true RPGers?

Finally, (as asked before), will PvP take the form of more epic type battles in the future? I think a lot of fans want to see this materialize.

Thanks,

-Ashraven
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Old Aug 04, 2005, 03:17 PM // 15:17   #86
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Will there be large scale battles and auction houses?
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Old Aug 04, 2005, 03:21 PM // 15:21   #87
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Will the way of finding groups for quests or pvp play be improved/changed? Right now it consists of people flooding chat with "LFG <char type> <mission/quest>". And as far as pvp, it takes far too long to gather a group together.
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Old Aug 04, 2005, 03:33 PM // 15:33   #88
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Does GW plan on implementing a system, so that if a player is put on the ignore list, ALL of his chat(general, trade, whispers, ect.)will be blocked? When I put a player on ignore for racist, rude, or spamming reasons, it is quite disheartening to know that only his/her whispers will be blocked, not the stuff in general chat. This would also allow people to get ride of the trade spammers in general chat. If this is included, will our ignore lists size be increased?
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Old Aug 04, 2005, 03:37 PM // 15:37   #89
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Is there currently a system in place that rewards those playing through the storyline with better drops than those who go back to farm receive? I continue to read complaints from farmers about places being "nerfed" and yet I continually find that I am receiving more rares than I was before, and I am doing nothing but playing through the story.

Thank you,

Matt
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Old Aug 04, 2005, 03:39 PM // 15:39   #90
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Finally, we may get some answers and serious feedback other than "we're working on it".

1) Why can't ArenaNet stop the botters or make them obsolete without hurting the "farming" community who they claim to not be a problem?

2) What has been done to stop the botters? It seems like "nerfing" areas is the only thing they can think of...this upsets alot of people.

3) Why can't ArenaNet share their future plans with us?
For example, there are several topics on the forum in which several people suggested a housing system or a mining/crafting "hobby".
Chances are that ArenaNet has seen these ideas but they never share their views on them with us...why?

4) A vast amount of the PvE players tend to be "MMORPG" orientated and find the end-game to have nothing left for them. Does ArenaNet have any plans to increase replayability, IE, a PvE arena in which they hold out against constant waves of enemies and receive recognition for surviving X number of attacks?

5) Will there be a new continent or a new planet to explore in future expansions?

6) When will the much spoken auction house be implemented?

7) Does ArenaNet have plans for very large deathmatch arenas, possibly with dozens of players at a time, in which a player can solo PvP?

8) Has their been any change with regard to the level cap being raised in the future?

9) Some people seek grind but others are totally the opposite. Do you plan on taking measure to cater for both groups?

10) Why can't the "end-game" provide a permanent MMORPG style type of environment in which players have unlimited replayability?
This would stop many players from leaving until the next expansions arrive.
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Old Aug 04, 2005, 03:41 PM // 15:41   #91
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I'm really looking forward to guild practices, for example having 2 people run a team with hechies while 8 others can run a build to practice, letting people practice guild battles without putting the rating on the line for potentially bad players. Unrated random guild battles could also accomplish this. When will either of these features be implemented?
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Old Aug 04, 2005, 03:42 PM // 15:42   #92
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Great game, I love it!

Are there any plans to add to the functionality of the Guild Halls (i.e. Houses, storage etc)?
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Old Aug 04, 2005, 03:48 PM // 15:48   #93
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What is Arena net doing to improve communication with players?

What is Arena net doing to recover from the shortfall in Korean players?

What action, if any, is being taken to help the Casual player adapt easier to PVP?

What action, if any, is being done to address skills that might still need balancing?

What action, if any, is Anet researching to expand the current functionality of PVP Play?

Does Anet plan on implementing new skills for the current classes?

Does Anet plan on implementing new items for the current classes?

Will Anet keep the current drop rate as is, or is this being investigated on a daily basis?
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Old Aug 04, 2005, 03:52 PM // 15:52   #94
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1) With the release of the highly expected Sorrow's Furnace update, will there be also a release of fun easter eggs also? (Such as the writing inside Mhenlo's clothes.)

2) Is there a fix of hit detection on the way? Kinda buggers me when a Minotaur on a bone bridge above me can beat the living crud out of me while I cannot attack without having to run all the way around to fight back?

3) Any major skill updates on the way to boost the usefulness of the least used skills? (Such as decreasing the recharge time of Purge Conditions to 15 seconds instead of 30, but increasing the cost to 10?)

4) I previously submitted this question to the support board, but did not get an exact response. Will there be any graphical updates/tweaks available to those with lower end video cards so we also can view things such as Boss Auras (or even just a texture color change for that boss) so they appear different other than just their names?
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Old Aug 04, 2005, 04:10 PM // 16:10   #95
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Will we ever learn what happened to Gwen? Will new clues be in the new Chapter? Or even Gwen herself?
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Old Aug 04, 2005, 04:16 PM // 16:16   #96
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Is Anet planning on nerfing the Rangers, as they always do, whenever the Rangers find yet another way to own the competition (using NR)?
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Old Aug 04, 2005, 04:19 PM // 16:19   #97
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First, just wanted to say I love this game!


1. Will there be more features for guilds (e.g. guild storage, scrimages, customized guild halls, toggle for capes -- at least in PvE or towns, larger "guild wars", etc)?

2. Will there be better support for communicating with friends/guild members (e.g. listing current area/town, in-game "mail" system for leaving messages, etc)?

3. Will you ever have one central, "official" forum instead of leaving it spread out over all the fansites?

4. Will anything be done with Europe's problem of not getting favor much? (I ask out of concern for fairness)

5. Will there be more side activities to keep PvE'ers interested/around after they beat the game multiple times?

6. Will there be a more robust in-game trading system -- like a trade window where all players can list their items and filter for the types they want? Right now it's difficult at best to find the items you want, because you have to happen to be in the right district at the right time, or you have to use an outside source to setup trades.

7. Are you considering setting a flat price for dyes? Right now it is absolutely outrageous -- at last check, black dye was going for around 23k. I cannot fathom the justification for any single, one-time use dye to cost that much.

8. Is the economy going to be fixed so that it actually follows some sort of logic?

9. Will more room be added to storage and backpacks/belts/bags?

10. Will runes ever be made stackable in inventory? (<--I don't mean on armor... I mean will we be able to stack them like iron ingots or bolts of cloth)

Last edited by raven214; Aug 04, 2005 at 04:22 PM // 16:22..
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Old Aug 04, 2005, 04:34 PM // 16:34   #98
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  • How much time do you and other developers play Guild Wars?
  • What is the most difficult design decision you've faced while developing Guild Wars?
  • Did you discover any unique design challenges while developing Guild Wars? How did you solve them?
  • How do you balance the multiple goals of having a skill based PvP system while allowing for some luck and chaotic fun? How often should the better team win?
  • How much should certain team builds counter other teams in PvP? To what extent should team builds have nemesis teams that can defeat them, even when played by somewhat less skilled players?
  • How much of the skill in PvP should be determined by team build (before the battle begins), vs. execution of that build against a random variety of teams (once the battle starts, including teamwork)?
  • What parts or aspects of Guild Wars do you enjoy the most, as a player?
I hope other people add questions they sincerely want the answers to. It's quite obvious many (though certainly not all) questions posted already are just statements of opinion or feature requests in disguise. This is fine, but the answer to, "Can we toggle off capes someday?" is going to become public knowledge in the long run no matter what Mr. Phinney says. I humbly suggest asking some more questions we'll never get answers to otherwise.


Thank you, Mr. James Phinney, and Arena Net, for taking the time to answer questions.
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Old Aug 04, 2005, 04:37 PM // 16:37   #99
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Quote:
Originally Posted by Tactical-Dillusions
4) A vast amount of the PvE players tend to be "MMORPG" orientated and find the end-game to have nothing left for them. Does ArenaNet have any plans to increase replayability, IE, a PvE arena in which they hold out against constant waves of enemies and receive recognition for surviving X number of attacks?

10) Why can't the "end-game" provide a permanent MMORPG style type of environment in which players have unlimited replayability?
This would stop many players from leaving until the next expansions arrive.
TOTALLY agree here. I read through the entire thread, and besides the collective outcry for NR balancing, these are definately the best questions so far. PvE would be 100x better with features like those.

Just wondering but does arenanet even recogniz that NR is too powerful? I dont remember them ever syaing, "yea, we know, just wait we'll fix it." With this many players (ab)using NR, and this many people screaming that it is ruining their beloved guild wars, you'd think that they'd have fixed it sooner. If ANYTHING gets changed in the next patch, it HAS to be NR.
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Old Aug 04, 2005, 04:41 PM // 16:41   #100
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As stated by Gaile in a previous interview, Anet is planning on developing a better trading system whether it comes in the form of an auction house or not. Is there any eta as to when development of this will begin, when we can hope to see it implemented, and will it or will it not be a part of a paid expansion?

Secondly, the communities at large and the player base you have devloped have grown an 'expectation' as to weekly updates. Although incorrect on our assumptions, would Anet be able to work to improve its communication between Anet and the communitites, by implementing more news on the GW website? (although you have information daily developer news is more sought after, look at other MMO's websites)
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